Unforunatly, theres only two idles in sa ( But theres a tricky way to setup cheap standup animation like in gta 4 where r* used 4 motion idles(torso down/up/left/right) to start animation, so before it bone transforms just moved fast to preset position(i guess). About animations: im pretty much zero here. But for now im gonna turn my attention to setting up ragdoll from any existing ped (its gonna be bone position based doll with preset fatness factor, so it may look same ugly like this one) ) and capturing inertia vectors from bones transforms.įor anything else not gonna promiss anything. Not sure how im gonna setup col objects create/destroy algorithm (for example extra long draw distance may cause performance problems), also vehicles collision models position doesnt match with their in game position(z-axis), so im gonna leave this question until alpha assemble.
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